‘Our twenty first century everyday life becomes intertwined between screens and software- the divide between and online and offline is narrowing. Softwareatus and everyday like raising the question everywhere whether technology can be avoided? Humanity has always depended on physical products from tolls to HMS manufacturing. Objects have enabled us to advance becoming better, faster, stronger, smarter. Writing and drawing enables humans to keep thoughts and information externally from the brain , software furthered this to become a powerful tool to store use and calculate data. Tangible objects follow rules of physics wheres software produce is based on logic. They exist between the virtual world with no volume or mass but they allow us to create, save, reproduce and share information. We ignore the faster place. For several decades the two realms between physical and digital seem parallel to one another however, the borders are fading and the two worlds are increasingly converging; people having online identities, virtual selves, technology replacing human job and people now building their whole careers in the virtual-sphere. We live in increasingly digital lives. We are separation between virtual and physical, online and offline is narrowing. Humanity is now so dependent on technology; imagine a life without wifi, GPS or selfies is nearly impossible. But can art exist in space where the two meet? Pieces that flip between virtual and physical or have appearance of tangibility does really only exist in digital files. To make artwork that has not fingerprint created by an artist without having to physically touch the work, artwork made in a virtual space and then transitioned into the physical, from 2D to 3D. I consider objects that aide and improve the human body questioning something...

Image Credit:  Harriet Fuller. Tactile Diminution, 2017.

Image Credit:  Harriet Fuller. Tactile Diminution, 2017.

Harrie Fuller

harriefuller.com